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  <title>Sebastian Aaltonen — Blog</title>
  <subtitle>Graphics programming, game engines and GPU performance. Writing and projects by Sebastian Aaltonen.</subtitle>
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  <updated>2025-12-16T17:15:00.000Z</updated>
  <author><name>Sebastian Aaltonen</name><uri>https://sebastianaaltonen.com/</uri></author>
  <entry><title>No Graphics API</title><link href="https://sebastianaaltonen.com/blog/no-graphics-api/"/><id>https://sebastianaaltonen.com/blog/no-graphics-api/</id><updated>2025-12-16T17:15:00.000Z</updated><summary>Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.</summary></entry>
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